vsg 1.1.8
VulkanSceneGraph library
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all.h
1#pragma once
2
3/* <editor-fold desc="MIT License">
4
5Copyright(c) 2018 Robert Osfield
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8
9The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10
11THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12
13</editor-fold> */
14
15// Core header files
16#include <vsg/core/Allocator.h>
17#include <vsg/core/Array.h>
18#include <vsg/core/Array2D.h>
19#include <vsg/core/Array3D.h>
20#include <vsg/core/Auxiliary.h>
21#include <vsg/core/ConstVisitor.h>
22#include <vsg/core/Data.h>
23#include <vsg/core/Exception.h>
24#include <vsg/core/Export.h>
25#include <vsg/core/External.h>
26#include <vsg/core/Inherit.h>
27#include <vsg/core/IntrusiveAllocator.h>
28#include <vsg/core/Mask.h>
29#include <vsg/core/MemorySlots.h>
30#include <vsg/core/Object.h>
31#include <vsg/core/Objects.h>
32#include <vsg/core/ScratchMemory.h>
33#include <vsg/core/Value.h>
34#include <vsg/core/Version.h>
35#include <vsg/core/Visitor.h>
36#include <vsg/core/compare.h>
37#include <vsg/core/contains.h>
38#include <vsg/core/observer_ptr.h>
39#include <vsg/core/ref_ptr.h>
40#include <vsg/core/type_name.h>
41#include <vsg/core/visit.h>
42
43// Maths header files
44#include <vsg/maths/box.h>
45#include <vsg/maths/clamp.h>
46#include <vsg/maths/color.h>
47#include <vsg/maths/common.h>
48#include <vsg/maths/mat3.h>
49#include <vsg/maths/mat4.h>
50#include <vsg/maths/plane.h>
51#include <vsg/maths/quat.h>
52#include <vsg/maths/sample.h>
53#include <vsg/maths/sphere.h>
54#include <vsg/maths/transform.h>
55#include <vsg/maths/vec2.h>
56#include <vsg/maths/vec3.h>
57#include <vsg/maths/vec4.h>
58
59// Node header files
60#include <vsg/nodes/AbsoluteTransform.h>
61#include <vsg/nodes/Bin.h>
62#include <vsg/nodes/Compilable.h>
63#include <vsg/nodes/CullGroup.h>
64#include <vsg/nodes/CullNode.h>
65#include <vsg/nodes/DepthSorted.h>
66#include <vsg/nodes/Geometry.h>
67#include <vsg/nodes/Group.h>
68#include <vsg/nodes/InstrumentationNode.h>
69#include <vsg/nodes/LOD.h>
70#include <vsg/nodes/Layer.h>
71#include <vsg/nodes/MatrixTransform.h>
72#include <vsg/nodes/Node.h>
73#include <vsg/nodes/PagedLOD.h>
74#include <vsg/nodes/QuadGroup.h>
75#include <vsg/nodes/RegionOfInterest.h>
76#include <vsg/nodes/StateGroup.h>
77#include <vsg/nodes/Switch.h>
78#include <vsg/nodes/TileDatabase.h>
79#include <vsg/nodes/Transform.h>
80#include <vsg/nodes/VertexDraw.h>
81#include <vsg/nodes/VertexIndexDraw.h>
82
83// Animation header files
84#include <vsg/animation/Animation.h>
85#include <vsg/animation/AnimationGroup.h>
86#include <vsg/animation/AnimationManager.h>
87#include <vsg/animation/CameraAnimation.h>
88#include <vsg/animation/FindAnimations.h>
89#include <vsg/animation/Joint.h>
90#include <vsg/animation/JointSampler.h>
91#include <vsg/animation/MorphSampler.h>
92#include <vsg/animation/TransformSampler.h>
93
94// Lighting header files
95#include <vsg/lighting/AmbientLight.h>
96#include <vsg/lighting/DirectionalLight.h>
97#include <vsg/lighting/HardShadows.h>
98#include <vsg/lighting/Light.h>
99#include <vsg/lighting/PercentageCloserSoftShadows.h>
100#include <vsg/lighting/PointLight.h>
101#include <vsg/lighting/ShadowSettings.h>
102#include <vsg/lighting/SoftShadows.h>
103#include <vsg/lighting/SpotLight.h>
104
105// Commands header files
106#include <vsg/commands/BeginQuery.h>
107#include <vsg/commands/BindIndexBuffer.h>
108#include <vsg/commands/BindVertexBuffers.h>
109#include <vsg/commands/BlitImage.h>
110#include <vsg/commands/ClearAttachments.h>
111#include <vsg/commands/ClearImage.h>
112#include <vsg/commands/Command.h>
113#include <vsg/commands/Commands.h>
114#include <vsg/commands/CopyAndReleaseBuffer.h>
115#include <vsg/commands/CopyAndReleaseImage.h>
116#include <vsg/commands/CopyImage.h>
117#include <vsg/commands/CopyImageToBuffer.h>
118#include <vsg/commands/CopyImageViewToWindow.h>
119#include <vsg/commands/CopyQueryPoolResults.h>
120#include <vsg/commands/Dispatch.h>
121#include <vsg/commands/Draw.h>
122#include <vsg/commands/DrawIndexed.h>
123#include <vsg/commands/DrawIndexedIndirect.h>
124#include <vsg/commands/DrawIndirect.h>
125#include <vsg/commands/DrawIndirectCommand.h>
126#include <vsg/commands/EndQuery.h>
127#include <vsg/commands/Event.h>
128#include <vsg/commands/ExecuteCommands.h>
129#include <vsg/commands/NextSubPass.h>
130#include <vsg/commands/PipelineBarrier.h>
131#include <vsg/commands/ResetQueryPool.h>
132#include <vsg/commands/ResolveImage.h>
133#include <vsg/commands/SetDepthBias.h>
134#include <vsg/commands/SetLineWidth.h>
135#include <vsg/commands/SetPrimitiveTopology.h>
136#include <vsg/commands/SetScissor.h>
137#include <vsg/commands/SetViewport.h>
138#include <vsg/commands/WriteTimestamp.h>
139
140// State header files
141#include <vsg/state/ArrayState.h>
142#include <vsg/state/BindDescriptorSet.h>
143#include <vsg/state/Buffer.h>
144#include <vsg/state/BufferInfo.h>
145#include <vsg/state/BufferView.h>
146#include <vsg/state/ColorBlendState.h>
147#include <vsg/state/ComputePipeline.h>
148#include <vsg/state/DepthStencilState.h>
149#include <vsg/state/Descriptor.h>
150#include <vsg/state/DescriptorBuffer.h>
151#include <vsg/state/DescriptorImage.h>
152#include <vsg/state/DescriptorSet.h>
153#include <vsg/state/DescriptorSetLayout.h>
154#include <vsg/state/DescriptorTexelBufferView.h>
155#include <vsg/state/DynamicState.h>
156#include <vsg/state/GraphicsPipeline.h>
157#include <vsg/state/Image.h>
158#include <vsg/state/ImageInfo.h>
159#include <vsg/state/ImageView.h>
160#include <vsg/state/InputAssemblyState.h>
161#include <vsg/state/MultisampleState.h>
162#include <vsg/state/PipelineLayout.h>
163#include <vsg/state/PushConstants.h>
164#include <vsg/state/QueryPool.h>
165#include <vsg/state/RasterizationState.h>
166#include <vsg/state/ResourceHints.h>
167#include <vsg/state/Sampler.h>
168#include <vsg/state/ShaderModule.h>
169#include <vsg/state/ShaderStage.h>
170#include <vsg/state/StateCommand.h>
171#include <vsg/state/StateSwitch.h>
172#include <vsg/state/TessellationState.h>
173#include <vsg/state/VertexInputState.h>
174#include <vsg/state/ViewDependentState.h>
175#include <vsg/state/ViewportState.h>
176#include <vsg/state/material.h>
177
178// Threading header files
179#include <vsg/threading/ActivityStatus.h>
180#include <vsg/threading/Affinity.h>
181#include <vsg/threading/Barrier.h>
182#include <vsg/threading/DeleteQueue.h>
183#include <vsg/threading/FrameBlock.h>
184#include <vsg/threading/Latch.h>
185#include <vsg/threading/OperationQueue.h>
186#include <vsg/threading/OperationThreads.h>
187#include <vsg/threading/atomics.h>
188
189// User Interface abstraction header files
190#include <vsg/ui/ApplicationEvent.h>
191#include <vsg/ui/CollectEvents.h>
192#include <vsg/ui/FrameStamp.h>
193#include <vsg/ui/KeyEvent.h>
194#include <vsg/ui/Keyboard.h>
195#include <vsg/ui/PlayEvents.h>
196#include <vsg/ui/PointerEvent.h>
197#include <vsg/ui/PrintEvents.h>
198#include <vsg/ui/RecordEvents.h>
199#include <vsg/ui/ScrollWheelEvent.h>
200#include <vsg/ui/ShiftEventTime.h>
201#include <vsg/ui/TouchEvent.h>
202#include <vsg/ui/UIEvent.h>
203#include <vsg/ui/WindowEvent.h>
204
205// Application header files
206#include <vsg/app/Camera.h>
207#include <vsg/app/CloseHandler.h>
208#include <vsg/app/CommandGraph.h>
209#include <vsg/app/CompileManager.h>
210#include <vsg/app/CompileTraversal.h>
211#include <vsg/app/EllipsoidModel.h>
212#include <vsg/app/Presentation.h>
213#include <vsg/app/ProjectionMatrix.h>
214#include <vsg/app/RecordAndSubmitTask.h>
215#include <vsg/app/RecordTraversal.h>
216#include <vsg/app/RenderGraph.h>
217#include <vsg/app/SecondaryCommandGraph.h>
218#include <vsg/app/Trackball.h>
219#include <vsg/app/TransferTask.h>
220#include <vsg/app/UpdateOperations.h>
221#include <vsg/app/View.h>
222#include <vsg/app/ViewMatrix.h>
223#include <vsg/app/Viewer.h>
224#include <vsg/app/Window.h>
225#include <vsg/app/WindowAdapter.h>
226#include <vsg/app/WindowResizeHandler.h>
227#include <vsg/app/WindowTraits.h>
228
229// Vulkan related header files
230#include <vsg/vk/AllocationCallbacks.h>
231#include <vsg/vk/CommandBuffer.h>
232#include <vsg/vk/CommandPool.h>
233#include <vsg/vk/Context.h>
234#include <vsg/vk/DescriptorPool.h>
235#include <vsg/vk/DescriptorPools.h>
236#include <vsg/vk/Device.h>
237#include <vsg/vk/DeviceExtensions.h>
238#include <vsg/vk/DeviceFeatures.h>
239#include <vsg/vk/DeviceMemory.h>
240#include <vsg/vk/Fence.h>
241#include <vsg/vk/Framebuffer.h>
242#include <vsg/vk/Instance.h>
243#include <vsg/vk/InstanceExtensions.h>
244#include <vsg/vk/MemoryBufferPools.h>
245#include <vsg/vk/PhysicalDevice.h>
246#include <vsg/vk/Queue.h>
247#include <vsg/vk/RenderPass.h>
248#include <vsg/vk/ResourceRequirements.h>
249#include <vsg/vk/Semaphore.h>
250#include <vsg/vk/State.h>
251#include <vsg/vk/SubmitCommands.h>
252#include <vsg/vk/Surface.h>
253#include <vsg/vk/Swapchain.h>
254#include <vsg/vk/vk_buffer.h>
255#include <vsg/vk/vulkan.h>
256
257// Input/Output header files
258#include <vsg/io/AsciiInput.h>
259#include <vsg/io/AsciiOutput.h>
260#include <vsg/io/BinaryInput.h>
261#include <vsg/io/BinaryOutput.h>
262#include <vsg/io/DatabasePager.h>
263#include <vsg/io/FileSystem.h>
264#include <vsg/io/Input.h>
265#include <vsg/io/Logger.h>
266#include <vsg/io/ObjectFactory.h>
267#include <vsg/io/Options.h>
268#include <vsg/io/Output.h>
269#include <vsg/io/Path.h>
270#include <vsg/io/ReaderWriter.h>
271#include <vsg/io/VSG.h>
272#include <vsg/io/convert_utf.h>
273#include <vsg/io/glsl.h>
274#include <vsg/io/mem_stream.h>
275#include <vsg/io/read.h>
276#include <vsg/io/read_line.h>
277#include <vsg/io/spirv.h>
278#include <vsg/io/stream.h>
279#include <vsg/io/tile.h>
280#include <vsg/io/txt.h>
281#include <vsg/io/write.h>
282
283// Utility header files
284#include <vsg/utils/Builder.h>
285#include <vsg/utils/CommandLine.h>
286#include <vsg/utils/ComputeBounds.h>
287#include <vsg/utils/FindDynamicObjects.h>
288#include <vsg/utils/GpuAnnotation.h>
289#include <vsg/utils/GraphicsPipelineConfigurator.h>
290#include <vsg/utils/Instrumentation.h>
291#include <vsg/utils/Intersector.h>
292#include <vsg/utils/LineSegmentIntersector.h>
293#include <vsg/utils/LoadPagedLOD.h>
294#include <vsg/utils/PolytopeIntersector.h>
295#include <vsg/utils/PrimitiveFunctor.h>
296#include <vsg/utils/Profiler.h>
297#include <vsg/utils/PropagateDynamicObjects.h>
298#include <vsg/utils/ShaderCompiler.h>
299#include <vsg/utils/ShaderSet.h>
300#include <vsg/utils/SharedObjects.h>
301
302// Text header files
303#include <vsg/text/CpuLayoutTechnique.h>
304#include <vsg/text/Font.h>
305#include <vsg/text/GlyphMetrics.h>
306#include <vsg/text/GpuLayoutTechnique.h>
307#include <vsg/text/StandardLayout.h>
308#include <vsg/text/Text.h>
309#include <vsg/text/TextGroup.h>
310#include <vsg/text/TextLayout.h>
311#include <vsg/text/TextTechnique.h>
312
313// Ray tracing header files
314#include <vsg/raytracing/AccelerationGeometry.h>
315#include <vsg/raytracing/AccelerationStructure.h>
316#include <vsg/raytracing/BottomLevelAccelerationStructure.h>
317#include <vsg/raytracing/BuildAccelerationStructureTraversal.h>
318#include <vsg/raytracing/DescriptorAccelerationStructure.h>
319#include <vsg/raytracing/RayTracingPipeline.h>
320#include <vsg/raytracing/RayTracingShaderGroup.h>
321#include <vsg/raytracing/TopLevelAccelerationStructure.h>
322#include <vsg/raytracing/TraceRays.h>
323
324// Mesh shader header files
325#include <vsg/meshshaders/DrawMeshTasks.h>
326#include <vsg/meshshaders/DrawMeshTasksIndirect.h>
327#include <vsg/meshshaders/DrawMeshTasksIndirectCount.h>