A MSVehicle extended by some values for usage within the gui.
A window containing a gl-object's parameter.
A MSVehicle extended by some values for usage within the gui.
bool isSelected() const
whether this vehicle is selected in the GUI
int getLeftSublaneOnEdge() const
double getAngle() const
Return current angle.
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
double getColorValue(const GUIVisualizationSettings &s, int activeScheme) const
gets the color value according to the current scheme index
void selectBlockingFoes() const
adds the blocking foes to the current selection
GUIParameterTableWindow * getTypeParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own type parameter window.
void drawBestLanes() const
Draws the vehicle's best lanes.
void drawOutsideNetwork(bool add)
register vehicle for drawing while outside the network
int getRightSublaneOnEdge() const
return the righmost sublane on the edge occupied by the vehicle
MSLane * getPreviousLane(MSLane *current, int &furtherIndex) const
std::string getStopInfo() const
retrieve information about the current stop state
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
std::string getBackLaneIDs() const
double getLeftSideOnEdge() const
return left vehicle side on current edge
GUIVehicle(SUMOVehicleParameter *pars, const MSRoute *route, MSVehicleType *type, const double speedFactor)
Constructor.
void drawAction_drawCarriageClass(const GUIVisualizationSettings &s, bool asImage) const
draws the given guiShape with distinct carriages/modules
std::string getShadowLaneID() const
double getManeuverDist() const
return the lane-change maneuver distance
double getRightSideOnEdge2() const
return right vehicle side on current edge (without argument)
std::string getSpeedMode() const
return the speed mode as bit string
void drawAction_drawVehicleBlinker(double length) const
void rerouteDRTStop(MSStoppingPlace *busStop)
handle route to accomodate to given stop
std::string getLCStateRight() const
return the lanechange state
void drawAction_drawVehicleBlueLight() const
double getLastLaneChangeOffset() const
Returns the time since the last lane change in seconds.
std::string getLaneID() const
return vehicle lane id
void drawAction_drawLinkItems(const GUIVisualizationSettings &s) const
std::string getTargetLaneID() const
std::string getLCStateLeft() const
void drawAction_drawVehicleBrakeLight(double length, bool onlyOne=false) const
void drawRouteHelper(const GUIVisualizationSettings &s, const MSRoute &r, bool future, bool noLoop, const RGBColor &col) const
Draws the route.
std::string getLCStateCenter() const
std::string getLaneChangeMode() const
return the lane change mode as bit string
Stores the information about how to visualize structures.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
Representation of a lane in the micro simulation.
A lane area vehicles can halt at.
Representation of a vehicle in the micro simulation.
double getRightSideOnEdge(const MSLane *lane=0) const
Get the vehicle's lateral position on the edge of the given lane (or its current edge if lane == 0)
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
double getAngle() const
Returns the vehicle's direction in radians.
The car-following model and parameter.
double getWidth() const
Get the width which vehicles of this class shall have when being drawn.
A point in 2D or 3D with translation and scaling methods.
Structure representing possible vehicle parameter.